![]() Though is seems like extension would be for allowing the silo extension? And I don't want the market price to drop when I unload as it's storage not a sell point. I tried tried separately setting "supportsExtension" to false and "disablePriceDrop" to "false", then both together. I tried adding just grass like you suggested (didn't even change the storage amount) and I still get the message it's not accepted at the silo. I've started from scratch with an untouched map a dozen times. Jfn123 wrote:I've been trying to get this working for days with no luck. Other than that i really don't know what to do more at this point In the standard game the "disablePriceDrop" is set to "false".I'm not exactly sure what it does but you can try to change that as well. Try setting the "supportsExtension" to "false" in the xml.I just tested with woodChips on a new game without mods and i was able to tip and load in the farm silo. No other modifications made to any files. When I try to unload wood chips at the farm silo. ![]() ![]() Start a new game and sell everything but keep one tractor.Buy a cheap mower and forage wagon and you should have some grass to test in no time It should work for you too.Maybe you can start a new game and see if you can tip then.If you add grass filltype to the farm silo you can test it right away. I just did a test with potatos i was able to tip in the silo.Sometimes i cheat and prefill the silo in the xml but now i made sure the silo was empty i took a fresh batch of potatos and tipped them in the silo and then drove under the pipe to see if i could load them and it worked. You can add those fruittypes to the silo as well if you like.Just add them with the rest of the filltypes in xml and i3d. Where do I add these so that I can store these types? I am still getting the message that they are not accepted when I try to unload. ![]() You said you have woodChips, potato, and sugarBeet in barn. Jfn123 wrote:Thank you for the great information I feel i'm getting closer to getting this working. This is what i have in i3d for Silotrigger02: And the most important - Farming Simulator 22 mods is totally free and available to download all of them.I have woodChips,potato and sugarBeet in barn. Here you will find the Best FS22 mods and Top FS22 mods for PC, Mac, Xbox, or PS5.ĭon't wait and choose LS22 mods category, download any mod for Farming Simulator 2022 you want and install the mod in FS 22. So you can download Farming Simulator 22 Mods to upgrade the game and create your own game version. So Farming Simulator 22 developers decided to support mods that let players create their own FS22 maps, Trucks, Vehicles, and any item in game. So, why do you need Farming Simulator 22 mods? for example, you have bored with the basic game version or want to try new vehicles such as tractors or combines which the game doesn't have. Everyone can create Farming Simulator 22 mod file and share it with our community. FS22 Mod is an extension file for the FS22 game. What is Farming Simulator 22 mods use forįarming Simulator 22 game supports mods for PC, Xbox, or PS5. Tags: Deco Silo Grid Liters Per Second Multifruit Farm TAA The storage radius is 100m.ĬATEGORY DECO OBJECTS: 3 decorative silo grids with which unloading triggers can be embellished. This can be placed on any house, tree, silo, or wherever you want. All have a flap that can be opened and closed.ĬATEGORY SILOS: 2 Discharge pipes for loading your trailer, which are foldable. – Snow mask only covers concrete in winter.ĬATEGORY SILOS: Unloading station Multifruit Farm silo, large, normal, and small, where you can store all bulk materials, including fertilizer and lime. – Added new Silo and Deco Silo Grid 4x8m II – Added a second discharge tube with a lower discharge speed. Silos no longer flicker when using TAA post-processing antialiasing
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